Power Level 10

Strength:10(1)
Stamina:2
Agility:0
Dexterity:0
Fighting:3
Intellect:3
Awareness:3
Presence:3

Initiative +0

Unarmed +3 (Damage 1)

Iron Monger: Minigun (Area Damage 7), Missiles +6 (Ranged Damage 13, Area 9), Unarmed +7 (Damage 10).

Parry 7(5), Dodge 6(4), Fort 2, Will 6, Toughness 13(2)

(Without Iron Monger armor)

Skills

Athletics 0 (+1), Deception 9 (+12), Expertise: Business 12 (+15), Insight 8 (+11), Interview 0 (+3), Intimidation 6 (+9), Investigation 0 (+3/+8) [Focus], Perception 0 (+3), Performance 0 (+3), Performance: Leverage 13 (+16) [Daze, Fascinate, Set-Up, Startle], Persuasion 6 (+9), Stealth 0 (+0).

Advantages

Benefit 6 (Billionaire, Security Clearance), Daze (Performance), Fascinate (Performance), Focus (Gather Information), Set-Up, Startle

Powers

Chessmen:
Summon 7 (Chessman; Heroic, Self-powered, General Type) • 28 points
Exploit Weakness:
Perception Progressive Weaken Will 6 (Communication-dependent, Check Required: Insight DC 16, Innate, Subtle, Variable Trigger) • 29 points
Sociopath:
Immunity 5 (Influence skills) • 5 points
Iron Monger:

Growth 1 (Activation 2, Removable -24) • -23 points

Armor:
Enhanced Strength 8, Immunity 11 (Chemical effects, Environmental Heat & Cold, Sensory effects, Suffocation), Impervious Toughness 5, Protection 10 (Noticable) • 46 points
Boot Jets:

Flight 8 (500 mph, Distracting) • 8 points

AE Jet Jump:
Leaping 8 (1,800’) • 1 point
Combat Computer:
Enhanced Advantages 11 (Close Attack 4, Ranged Attack 7), Enhanced Defenses 4 (Dodge 2, Parry 2) • 15 points
Electronics:
Radio Communication 3 (Subtle 1), Senses 6 (Accurate Radio, Infravision, Low-Light Vision, Time Sense) • 10 points
Minigun:

250’ Line Area Ballsitic Damage 7 • 35 points

AE Missile Launcher:
Ranged Damage 13 (Burst 9) • 1 point

Queen

PL6 • MR7

queen.png

Abilities:
Str 0 Sta 4 Agl 1 Dex 2 Fgt 0 Int 1 Awe 2 Pre 4
Equipment:
Cell phone, Holdout Pistol (Lethal Ranged Ballistic Damage 2), 5 points of spy gear
Powers:
Pheromones: Reaction Scent Perception Area Affliction 8 (Fort; Entranced, Stunned, Transformed to obsessed; Limited to those attracted to her, Subtle).
Advantages:
Equipment 2, Fascinate (Deception), Languages 1 (English, Farsi, French), Set-Up, Skill Mastery (Deception), Very Attractive
Skills:
Acrobatics 5 (+6), Athletics 0 (+0), Close Combat: Unarmed Deception 6 (+10/+12) [Attractive, Fascinate, Skill Mastery], Expertise: High Society 4 (+5), Expertise: Streetwise 4 (+5), Insight 5 (+7), Interview 4 (+8), Intimidation 0 (+4), Perception 0 (+2), Performance 0 (+4), Performance: Seduction 6 (+10/+12) [Attractive], Persuasion 4 (+8/+10) [Attractive], Ranged Combat: Guns 6 (+8) Sleight of Hand 4 (+6), Stealth 4 (+5).
Offense:
Init +1; Pistol +8 (Ranged Damage 2), Unarmed +0 (Damage 0).
Defense:
Dodge 6, Parry 2, Fort 4, Will 5, Toughness 4
Totals:
Attributes 28 + Powers 33 + Advantages 8 + Skills 26 + Defenses 10 = 105

Knight

PL9 • MR7

knight.png

Abilities:
Str 2 Sta 3 Agl 1 Dex 1 Fgt 5 Int 0 Awe 0 Pre 0
Equipment:
Comlink, Gas mask, Shield (Features (Improved Defense, Withstand Damage)).
Powers:
All Removable. Armor: Impervious Toughness 5, Protection 7. Energy Lance: Ranged Force Damage 9 (Easily Removable), Immunity 2 (Own Slam damage). AE ENERGY MACE: Damage 9. Anti-Gravity Steed: Flight 8 (500 mph). GRAVITY ANCHOR: Immunity 40 (Attacks resisted by Dodge; Limited to near large object with maneuvering room, Limited: not if Defenseless or vs. more than one rank of Area), Reaction Flight 1 (Limited to toward anchor object).
Advantages:
Defensive Attack, Equipment 1, Power Attack, Seize Initiative.
Skills:
Athletics 4 (+6), Close Combat: Axe/Mace 4 (+9), Deception 0 (+0), Expertise: Mercenary 4 (+4), Expertise: Streetwise 2 (+2), Insight 0 (+0), Interview 0 (+0), Intimidation 4 (+4), Perception 0 (+0), Performance 0 (+0), Persuasion 0 (+0), Ranged Combat: Energy Lance 8 (+9), Stealth 0 (+1).
Offense:
Init +1; Energy Lance +9 (Ranged Damage 9), Energy Mace +9 (Damage 9), Unarmed +5 (Damage 2).
Defense:
Dodge 8, Parry 8, Fort 3, Will 0, Toughness 10
Totals:
Attributes 24 + Powers 54 + Advantages 4 + Skills 14 + Defenses 10 = 105

Bishop

PL8 • MR7

bishop.png

Abilities:
Str 0 Sta 2 Agl 1 Dex 1 Fgt 1 Int 0 Awe 1 Pre 1
Equipment:
Cell phone.
Powers:
Crosier: Ranged Electrical Damage 8, Flight 5 (60 mph), Easily Removable. Mitre (Microwave neural disruptor): Reaction Unavoidable 30’ Burst Area Affliction 4 (Fort; Impaired & Dazed, Disabled & Stunned; Extra Condition, Insidious, Instant Recovery, Removable, Subtle). Ring (Hypnotic strobe): Perception Affliction 8 (Will; Entranced, Compelled; Vision-based, Limited Degree, Removable, Subtle). Pectoral Cross (Magnetic shield): Sustained Protection 6 (Removable).
Advantages:
Connected, Equipment.
Skills:
Athletics 2 (+2), Deception 6 (+7), Expertise: Business 6 (+6), Expertise: Law 4 (+4), Insight 5 (+5), Interview 0 (+0), Intimidation 0 (+0), Investigation 4 (+4), Perception 0 (+0), Performance 0 (+0), Persuasion 6 (+7) [Connected], Ranged Combat: Crosier +7 (+8), Stealth 0 (+1).
Offense:
Init +1; Crosier +8 (Ranged Damage 8), Unarmed +1 (Damage 0)
Defense:
Dodge 8, Parry 6, Fort 2, Will 1, Toughness 8 (2 without Pectoral Cross)
Totals:
Attributes 14 + Powers 49 + Advantages 0 + Skills 20 + Defenses 12 = 94

Power Points

Abilities 30 + Powers 154 + Advantages 11 + Skills 27 + Defenses 9 = Total 231 points

Complications

Motivation – Power:
Stane has to prove himself the top dog in any situation, usually by humiliating and destroying anyone who doesn’t kowtow to him.
Power Loss – Leverage:
Stane can only use his Performance: Leverage skill if he has leverage; typically that requires three degrees of success with a DC10 Gather Information check.
Power Loss – System Failure:
Failing a damage save by 3 or more degrees will cause a system failure, neutralizing one of the Iron Monger's weapons or other powers, or leaving him Hindered or Vulnerable due to lost mobility. Advanced repairs (DC 30) are possible. The same may happen on a critical hit (as the usual benefit of the crit); Stane gets no hero point in that case. If his radar takes any penalties, he loses his Combat Computer benefits.

Obadiah Stane/M&M (last edited 2019-07-04 18:01:06 by JackOfSpades)