Categories:People
Universe:DC OC

Power Level 8

Strength:3
Stamina:6(4)
Agility:2
Dexterity:4
Fighting:8
Intellect:2
Awareness:4
Presence:4

Initiative +2

Bow +11 (Ranged Damage 5), Unarmed +8 (Damage 3).

Parry 10, Dodge 10, Fort 6(4), Will 4, Toughness 6(4)

Skills

Acrobatics 6 (+10), Athletics 7 (+10), Close Combat: Blades 4 (+12), Deception 0 (+4/+6) [Animal Empathy, Attractive], Expertise: Pop Culture 4 (+6), Expertise: Hunter 14 (+16) [Ultimate Skill], Insight 1 (+5), Interview 0 (+2) [Animal Empathy], Intimidation 0 (+4) [Animal Empathy], Perception 8 (+12) [Tracking], Performance 0 (+4) [Animal Empathy], Performance: Animal Magnetism 12 (+16/+18) [Animal Empathy, Attractive, Ultimate Skill], Persuasion 0 (+4/+6) [Animal Empathy, Attractive], Stealth 10 (+12).

Advantages

All-Out Attack, Animal Empathy, Attractive, Beginner’s Luck, Equipment 1, Improved Aim, Languages (English, Italian, Thanagarian), Precise Attack (Ranged Cover), Power Attack, Ranged Attack 7, Tracking, Ultimate Performance

Powers

Dire Friends:
Summon 4, Heroic, Multiple Minions 2 (4 friends), Responsive, Self Powered, Variable Type (Predator friends) • 36 points
Nth Metal Hyperbow:
Ranged Strength-based Damage +2, Extended Range 1 (250’/500’/1,000’), Variable Descriptor (Piercing or Bludgeoning), Easily Removable • 5 points
Nth Metal Implants:
Enhanced Stamina 2, Enhanced Advantages (Beginner’s Luck), Flight 5 (60 mph), Immunity 3 (Aging, Environmental heat & cold), Senses 2 (Comlink, Low-Light Vision) • 20 points
Speaks to Animals:
Comprehend Animals 2 • 4 points

Equipment

Knife:
Strength-based Slashing Damage 1, Dangerous, Ranged (Thrown) • 2 points
Sunglasses:
+5 vs. visual dazzles • 1 point

Marlowe

Marlowe is Tommy's kite (the raptor).

PL7 • MR4

Abilities:
Str −1 Sta 0 Agl 4 Dex −4 Fgt 6 Int −4 Awe 0 Pre −2
Powers:
Strength-based Damage 4, Flight 5 (60 mph; Winged), Senses 3 (Extended, Ultra, & Low-Light Vision), Shrinking 2
Advantages:
Diehard, Evasion, Fast Grab, Improved Critical (Natural Weapons), Move-By Action, Startle
Skills:
Acrobatics 4 (+8), Athletics 6 (+5), Close Combat: Unarmed 2 (+8), Deception 0 (−2), Expertise: Bird of Prey 10 (+6), Insight 0 (+0), Interview 0 (−2), Intimidation 10 (+6) [Shrinking, Startle], Perception 9 (+9), Performance 0 (−4) [Shrinking], Persuasion 0 (−2), Stealth 2 (+10) [Shrinking]
Offense:
Init +4; Beak & Talons +10 (Damage 3, Crit 19-20).
Defense:
Dodge 14, Parry 13, Fortitude 2, Will 3, Toughness 0.
Totals:
Abilities −2 + Powers 18 + Advantages 6 + Skills 20 + Defenses 18 = 60

Kane and Savage

These are Tommy's dire hounds. Kane is solid black; Savage is a bronzish brown.

PL7 • MR4

Abilities:
Str 3 Sta 4 Agl 4 Dex −4 Fgt 6 Int −4 Awe 2 Pre −2
Powers:
Strength-based Damage 2 (Teeth), Senses 5 (Acute Ranged Scent, Low-Light Vision, Extended Ultra Hearing), Speed 2 (8 mph), Protection 2
Advantages:
All-Out Attack, Diehard, Improved Critical (Teeth), Fast Grab, Improved Trip, Set-Up, Startle, Teamwork
Skills:
Athletics 3 (+6), Close Combat: Unarmed 2 (+8), Deception 0 (−2), Expertise: Pack Predator 10 (+6), Insight 2 (+4), Interview 0 (−2), Intimidation 8 (+6) [Startle, Set-up], Perception 6 (+8), Performance 0 (−2), Persuasion 0 (−2), Stealth 1 (+5)
Offense:
Init +4; Teeth +8 (Damage 5, Crit 19-20).
Defense:
Dodge 8, Parry 8, Fortitude 4, Will 4, Toughness 6
Totals:
Abilities 18 + Powers 11 + Advantages 8 + Skills 16 + Defenses 6 = 55

Power Points

Abilities 62 + Powers 65 + Advantages 17 + Skills 33 + Defenses 10 = Total 187 points

Complications

Motivation: Acceptance, Recognition, Thrills. Ultimately, Tommy wants people to like and admire him. He enjoys being popular.

Light: Orange, Red. Tommy would rather be a hero than a villain, though this is less because he's truly so benevolent and more because he enjoys the benefits of a good reputation. His temper is explosive, but he can't really sustain it, so while there is Red in him, he would make a poor Red corpsman.

Enemies:
Tommy tends to end up with Chiaro's enemies, though he's less intense about them. Also, while Tommy may readily forgive and forget, not everyone he's blown up at is guaranteed to be as ready to drop it. Queen Shrike wants to punish the brothers for their rebellion against her in Hawkworld, and both Queen Shrike and Hath-Set are enemies because of the brothers' long-slumbering Oath.
Oathbound:
In the brothers' first lifetime, Tommy swore to defend Chay-ara, then stood aside when Hath-Set came to murder her. Their faithlessness cursed them, and they are bound to a cycle of reincarnation into cursed lives until they atone and fulfil the Oath by defending her.
Relationships:
With his six brothers, his cousin the Capo, and his uncle the Don. He would like there to be a girlfriend, preferably of the strong, sexy, superpowered type. He used to have a strong attraction to Nicky's daughter Angela, but she wasn't that interested in romance at the time.
Reputation:
As he's one of the notorious Falconieri crime family, pretty much everyone not under a rock knows Tommy's in the Mob. Back in the 30s, he was known as hot-tempered, but not difficult to appease, and a tough fighter with great aim. Tommy is one of ten family members who went missing in 1941 and returned 76 years later, seemingly unchanged.
Secret:
Huntsman's identity is secret, though he wishes it weren't; how are girls supposed to be impressed by what he can't tell them? Unfortunately, Vinnie's not sympathetic, and it's his orders.
Temper:
Tommy has a hasty temper; he takes offense and explodes quickly, but forgives almost instantly if given even a small excuse to do so. Either way, odds are he will have forgotten any incident (if Chiaro doesn't remind him of it) within a week.

Background

Powers & Abilities

Huntsman (last edited 2017-05-05 16:03:20 by JackOfSpades)