Categories:Rules
System:Mutants & Masterminds
These writeups owe a huge amount to Jabroniville

Birds

Bird of Prey (small)

PL4 • MR3

Abilities:
Str −3 Sta −1 Agl 4 Dex −4 Fgt 4 Int −4 Awe 0 Pre −3
Powers:
Strength-based Damage 4 (Beak & Talons), Flight 7 (60 mph, Winged), Senses 2 (Extended Vision, Ultravision), Shrinking 4 (Permanent)
Advantages:
Evasion, Fast Grab, Move-By Action
Skills:
Acrobatics 6 (+10), Athletics 6 (+3), Deception 0 (−3), Expertise: Bird of Prey 10 (+6), Insight 0 (+1), Interview 0 (−3), Perception 10 (+10), Performance 0 (−7) [Shrinking], Persuasion 0 (−3), Stealth 0 (+12) [Shrinking].
Offense:
Init +1; Beak & Talons +8 (Damage 1).
Defense:
Dodge 8, Parry 8, Fort 2, Will 0, Toughness −1
Totals:
Attributes −6 + Powers 26 + Advantages 3 + Skills 16 + Defenses 3 = 42
Complications:
Disabled (Animal): Birds cannot speak to humans, nor use their wings & beaks to easily manipulate objects.

Falcons, ospreys, goshawks, smaller eagles, kestrels, vultures, and hawks have similar stats. The peregrine falcon would have Flight 8.

Small Birds

PL0 • MR0

Abilities:
Str −5 Sta −4 Agl −2 Dex −4 Fgt 0 Int −4 Awe 0 Pre −3
Powers:
Flight 3 (16 mph, Winged), Senses 2 (Ranged Scent, Extended Vision), Shrinking 6 (Permanent)
Advantages:
Evasion, Improved Initiative
Skills:
Athletics 10 (+5), Deception 0 (−3), Expertise: Small bird 8 (+4), Insight 0 (+0), Interview 0 (−3), Perception 4 (+4), Performance 0 (−11) [Shrinking], Persuasion 0 (−3), Stealth 0 (+10) [Shrinking].
Offense:
Init +2; Beak +4 (Damage −5).
Defense:
Dodge 6, Parry 6, Fort 0, Will 1, Toughness −4
Totals:
Attributes −44 + Powers 23 + Advantages 2 + Skills 11 + Defenses 5 = −3
Complications:
Disabled (Animal): Birds cannot speak to humans, nor use their wings & beaks to easily manipulate objects.

Includes pigeons, hummingbirds, swifts, kingfishers, woodpeckers, parrots, crows, and songbirds. Remove Flight for kiwis.

Carnivores

Dog

PL3 • MR2

Abilities:
Str 1 Sta 3 Agl 1 Dex −4 Fgt 3 Int −4 Awe 1 Pre −2
Powers:
Strength-based Damage 1 (Teeth), Senses 5 (Acute Ranged Scent, Low-Light Vision, Extended Ultra Hearing), Speed 1 (4 mph)
Advantages:
Fast Grab, Improved Trip, Teamwork
Skills:
Athletics 0 (+1), Deception 0 (−2), Insight 2 (+3), Interview 0 (−2), Intimidation 8 (+6), Perception 2 (+3), Performance 0 (−2), Persuasion 0 (−2), Stealth 0 (+1)
Offense:
Init +1; Bite +3 (Damage 2),
Defense:
Dodge 2, Parry 3, Fort 3, Will 1, Toughness 3
Totals:
Attributes −2 + Powers 7 + Advantages 3 + Skills 6 + Defenses 1 = 15
Complications:
Disabled – Animal: Dogs cannot speak to humans, nor use their paws to easily manipulate objects. Relationships – Owner: Domestic dogs are intensely loyal to their masters, and will fight to the death to protect them. Weakness: Dogs are utterly incapable of lying. Their entire body reflects their current mood. They are at −5 to Bluff if they even try it.

This is a typical medium-sized dog, such as a Golden Retriever or Labrador.

Prehistoric Animals

Tyrannosaurus Rex

PL8 • MR5

Abilities:
Str 9 Sta 11 Agl 0 Dex −3 Fgt 8 Int −4 Awe 1 Pre −3
Powers:
Strength-based Damage 2, Growth 7 (Area Attacks, Permanent), Impervious Toughness 4, Senses 5 (Low-light Vision, Acute Ranged Extended 2 Scent)
Advantages:
All-Out Attack, Fast Grab, Improved Critical (Bite) 2, Improved Hold, Power Attack, Startle
Skills:
Athletics 2 (+11), Close Combat: Natural Weapons 1 (+9), Deception 0 (−3), Expertise: Dinosaur 8 (+4), Insight 0 (+1), Interview 0 (+), Intimidation 4 (+8) [Growth, Startle], Perception 6 (+7), Performance 0 (−3), Persuasion 0 (−3), Stealth 3 (−4) [Growth].
Offense:
Init +1; Bite +6 (Damage 11, Reach 3)
Defense:
Dodge 5, Parry 6, Fort 11, Will 3, Toughness 11 (4 Impervious)
Totals:
Attributes 10 + Powers 36 + Advantages 7 + Skills 12 + Defenses 12 = 67

Animals (last edited 2017-05-01 14:39:42 by JackOfSpades)