Categories:People, Eternals
Universe:Marvel OC

Power Level 11

Strength:9
Stamina:9
Agility:3
Dexterity:3
Fighting:11
Intellect:2
Awareness:6
Presence:4

Initiative +3

Cosmic Blast +11 (Ranged Damage 9), Cosmic Burst (Area Damage 8), Cosmic Lance +11 (Damage 11, Crit 19-20), Unarmed +13 (Damage 9)

Parry 13, Dodge 7, Fort 9, Will 6, Toughness 9

Skills

Acrobatics 2 (+5), Athletics 0 (+9), Close Combat: Unarmed 2 (+13), Deception 2 (+6/+8) [Attractive], Expertise: Civics 6 (+8), Expertise: Law 4 (+6), Expertise: Soldier 4 (+6), Insight 6 (+12) [Planner, Skill Mastery], Interview 4 (+8), Intimidation 0 (+4), Investigation 2 (+4), Perception 4 (+10), Performance 0 (+4), Persuasion 4 (+8/+10) [Attractive], Ranged Combat: Cosmic Powers 5 (+11), Stealth 3 (+6), Technology 3 (+5).

Advantages

Assessment, Attractive, Benefit 2 (Security Clearance, Well Off), Defensive Attack, Leadership, Planner, Ranged Attack 3, Skill Mastery (Insight)

Powers

Cosmic Angels:
Summon 3 (Cosmic Angels), Active, Mental Link, Multiple Minions 4 (16 angels), Sacrifice, General Type • 38 points
Cosmic Blast:

Ranged Force Damage 9 (Diminished Range 2 45’/90’/225’) • 16 points

AE Cosmic Burst:
30’ Burst Area Damage 8 • 1 point
AE Cosmic Wave:
60’ Cone Area Force Damage 8 • 1 point
AE Cosmic Swords & Lance:
Damage 11, Dangerous, Reach 1, Variable Descriptor (Heat, Force, Slashing, or Piercing) • 1 point
AE Restore Angels:
30’ Burst Area Regeneration 16, Affects Others Only, Limited to Cosmic Angels • 1 point
Eternal:
Features 3 (Diehard, Legendary*, Uni-Mind†), Immortality 5 (1 day), Immunity 12 (Aging, Lasting injury, Life Support) • 25 points
Matter Manipulation:

Perception Continuous Transform 2 (200 lbs., Solids into other solids, Distracting, Precise) • 13 points

AE Telekinesis:
Perception Move Object 4 (800 lbs.), Precise • 1 point
Gravity Control:
Flight 8 (500 mph) • 16 points
Telepathy:
Comprehend Languages 3 (Speak, Read, Understand, Communication-Dependent), Mental Communication 2 (Short range, Rapid 2), Senses 3 (Acute Ranged Radius Detect Minds) • 10 points
Voice:

Cumulative Perception Affliction 6 (Will; Entranced, Stunned, Controlled; Communication-Dependent, Limited as Entranced, Subtle) • 13 points

AE Mental Paralysis:
Perception Affliction 3 (Will; Entranced, Stunned, Incapacitated), Insidious, Reversible, Subtle • 1 point
AE Mind Scan:
Mind Reading 6 • 1 point

* Eternals in their own person are hard for humans to remember. Apply a −5 circumstance modifier to remember that an Eternal, or the Eternals, exist, unless you are currently interacting with them, the Deviants, or the Celestials.

† Eternals can contribute to forming a Uni-Mind

Cosmic Warrior Angel

PL8 • MR3

Abilities:
Str 8 StaAgl 1 Dex 0 Fgt 4 IntAwePre
Equipment:
Weapon (Strength-based Damage 3, 1 Feature)
Powers:
Feature 1 (Glows), Flight 8 (Winged), Immunity 30 (Fortitude effects), Protection 9
Advantages:
Equipment 1
Skills:
Acrobatics 1 (+2), Close Combat: Unarmed 3 (+7).
Offense:
Init +1; Weapon +4 (Damage 11), Unarmed +7 (Damage 8).
Defense:
Dodge 6, Parry 6, Fort –, Will –, Toughness 9
Totals:
Abilities −14 + Powers 48 + Advantages 1 + Skills 2 + Defenses 3 = 41

Power Points

Abilities 94 + Powers 154 + Advantages 11 + Skills 24 + Defenses 10 = Total 293 points

Complications

Motivation – Patriotism:
Alexis is a Eternal patriot; she seeks what is best for her race.
Quirk – Ambition:
Alexis wants to be a leader in her own right. She does not benefit from others’ use of Leadership or Inspire.

Background

Artanis is the daughter of Zuras, born before the Rebellion and Lucifer’s exile. She distinguished herself early in the wars against the Serpent People; sometimes disturbingly eager for battle, she emerged as a leader and strategist among her generation. This was reinforced in the wars with the Lemurian Deviants leading up to the Third Host; she became one of the Eternals’ great generals.

After Lemuria sank, though, she found herself sidelined. Peaceful uplift of humanity didn’t require organizing groups of Eternals, and she wasn’t as good at education as war. She did do some work on law and governance among the Greek city-states, but helping humans organize themselves wasn’t nearly as satisfying as leading her own people.

These days Alexis is an international lawyer, often consulting for the United Nations on conflict resolution. Her father often uses her has his proxy or troubleshooter, but what she really wishes is that he’d retire and let her become Prime Eternal.

Powers & Abilities

As an Eternal, Alexis’ most prominent ability is her mastery of cosmic energy manipulation. She’s able to create cosmic energy constructs imbued with a portion of her own mind, her “cosmic angels,” to act as agents or warriors.

Alexis (last edited 2017-08-05 10:29:15 by JackOfSpades)